Research
The foregrounds the relationship between creative research methodologies and contemporary art and writing practice, critical making, and digital scholarship. The series features experimental publications composed by artists, creative writers, digital humanities scholars, poets, remixologists, and critical theorists whose creative work investigates our contemporary moment. The series encourages submissions that generate alternative forms of scholarly communication in mixed media PDF format and that can be easily accessed by students taking courses in the TECHNE lab as well as anyone else with an Internet connection.
Operating as a conduit for experimental dialogue around practice-based research, the techne_lab podcast is at once an experimental academic journal, an episodic sound performance, a sequence of essays composed as audio art, and a growing archive of philosophical source material for others to access for their own postproduction art. Each episode features the voice(s) of artists, writers and theorists affiliated with the new PhD program in Intermedia Art, Writing and Performance (IAWP) of which the TECHNE Lab is a central component. The is now available.
is an elaborate transmedia narrative art project that features the life and artwork of a mythological figure known only as The Artist 2.0. The project, commissioned by Abandon Normal Devices in conjunction with the London 2012 Olympics, includes over 25 unique artworks composed in a variety of media as well as an original, 86-page color catalog.
The TECHNE Lab has joined forces with the Â鶹Ãâ·Ñ°æÏÂÔØMedia Archaeology Lab (MAL) to form , a cross-disciplinary practice-based research initiative conducting research at the interface of cultural technics, early net art, and performing-the-archive. The initiative was co-founded by Â鶹Ãâ·Ñ°æÏÂÔØprofessors Mark Amerika and Lori Emerson and is sponsored by the Center for Humanities and the Arts (CHA).
investigates the long history of artistic and literary practices that experiment with remix culture, appropriation, collage, hacktivism, and postproduction art. Operating as both a print book published with the University of Minnesota Press and an expanded website with over 25 collaborative contributions from artists including TECHNE faculty associates Michelle Ellsworth, Michael Theodore, Lori Emerson, Joel Swanson and Julie Carr, can also be accessed as open source material for course adoption.
Released as the world's first feature-length arthouse film shot entirely on a mobile phone, has been exhibited in numerous museums and film festivals around the world. The work intentionally blurs the distinction between digital film, video art, net art, and electronic literature. The project website also includes a free iPhone app and Director's Notebook.
Initially released in 2000 as the first student-generated collaborative history of early net art in any university, the project is an archive of TECHNE student lab work composed primarily during the years 2000-2007 and includes curated net art exhibitions, interviews with prominent net artists, and original digital and net artworks composed by graduate and undergraduate students taking courses in the lab.